Martin Canale
Martin Canale
Sculptor, Character Designer & Art Director | Collectibles,
Capital Federal ( C.A.B.A ), Argentina

Summary

I am a sculptor, character designer and art director with more than two decades of experience in the international collectibles industry, as well as character and creature development for film and television.

Since 2004, I have collaborated extensively with Sideshow Collectibles, contributing to the design, development, sculpting and art direction of licensed characters and premium collectibles for major entertainment properties.

My work combines character design, visual development, digital and traditional sculpting, and art direction, with a strong focus on anatomy, storytelling, personality and translating concepts into compelling three-dimensional characters.

Beyond collectibles, I have contributed to film and television productions including Netflix’s The Eternaut, working on the design and 3D development of the Cascarudo creatures and the Hands, and Daniel de la Vega’s Al 3er Día, where I designed and digitally sculpted the creature El Antiguo.

I am currently open to new collaborations in character and creature design, collectible development, digital sculpting and art direction across collectibles, film, television and entertainment.

Skills

Character DesignTRADITIONAL SCULPTORDIGITAL SCULPTOR

Software proficiency

Keyshot
Keyshot
Photoshop
Photoshop
ZBrush
ZBrush

Reel

Productions

    • TV Production
      The Eternaut
    • Year
      2025
    • Role
      Creature Designer & 3D Modeler
    • Company
      K&S Films
    • Movie
      On the 3rd Day (Al 3er Día)
    • Year
      2021
    • Role
      Creature Designer & Digital Sculptor
    • Company
      DelToro Films / Furia Films

Experience

  • Lead Sculptor & Art Director at SIDESHOW COLLECTIBLES
    Thousand Oaks, US
    March 2004 - Present

    Long-term collaboration in the design, development, sculpting and art direction of premium collectibles for major licensed entertainment properties.

    My responsibilities have included character interpretation and design, digital and traditional sculpting, anatomy, pose and composition, costume and surface development, base and environmental design, as well as creative direction and production feedback throughout the development process.

    Worked closely with internal creative teams and artists across numerous projects for properties including Marvel, DC Comics and other major entertainment licenses.

  • Founder & Creative Director at GoreGroup
    Buenos Aires, AR
    January 1996 - January 2010

    Founded GoreGroup in 1996 as an independent Argentine studio specializing in sculpture, character development, model making and creative production.

    The studio worked across advertising, entertainment and collectibles, developing character sculptures, prototypes, promotional pieces and specialized projects for the Argentine and international markets.

    My role combined creative direction, character design, traditional sculpting and project development, working both independently and in collaboration with a team of artists.